scenegraph.ai
The core data structure of 3D and simulation, as a brand. Buy now at $7,500, or make an offer.
The core data structure of 3D and simulation, as a brand.
What scenegraph.ai is for
A scene graph is a specific thing: the hierarchical structure of nodes and transforms that describes what is in a 3D scene and how its parts relate to one another. Every renderer, game engine, simulator, and USD or glTF pipeline has one. This is not marketing vocabulary — it is the data structure, and a graphics engineer reads the name as a technical claim rather than as a brand.
The precision is the value
It suits a company whose product genuinely is the scene representation: a spatial data platform, a 3D asset registry, a simulation backend, or the interchange layer between engines and robotics stacks. Used by anything else, it reads as overreach to exactly the audience whose opinion decides whether the product gets adopted. Naming yourself after a data structure you do not implement is a claim engineers check.
The trademark problem, stated plainly
A generic technical term is difficult to protect. Descriptive use of “scene graph” by competitors is generally hard to prevent, and a domain registration confers no trademark rights on its own — worth putting to a trademark attorney before building a brand strategy that depends on exclusivity. What the domain buys is the canonical address for the concept, which is a different asset from a trademark and often a more useful one: it makes you the default destination when an engineer goes looking for the category rather than for a company.
More spatial / xr names
All 22 in Spatial Computing & XR →Compliance for mapped worlds — zoning to privacy.
The trust layer for shared 3D worlds.
A name sized for planet-scale spatial computing.
Where spatial data becomes an asset class.
Interested in scenegraph?
Buy it outright on its secure sale page, or tell us what it’s worth to you — every name in the portfolio is open to an offer, and you’ll get a reply within one business day.